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Blogs by tag: 'models'

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ODSTs, Random Numbers, Unit Models and the Battle System!

18 Jan

2014

Post by: Glitch100

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Random numbers.

A simple thing however it is actually very difficult to generate truly random numbers in programming - in fact it is called pseudorandom as it really isn’t Random at all.

As such when attempting to leave certain elements of a battle to 'chance' it becomes quite difficult especially given the way the battle system works. So to cut a long story short we had d ...

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Halo Christmas Development - Purchasing, Optimisations and a Pelican

24 Dec

2013

Post by: Glitch100

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News

It's Christmas Eve! Are you excited for tomorrow? Be sure to have a merry awesome day whatever you do! In the Christmas Spirit I thought it would be nice to share this kind update with you all! 

As stated in the last few updates, I have been in crunch mode for development and have tied up almost all the loose ends that we still had that needed to be dealt with before testing. The p ...

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Spartan Assault, IndieDB, 3D Models and progress!

23 Dec

2013

Post by: Glitch100

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Here's a cheeky small update so do enjoy it, we should have one more before Christmas so let's get straight to it! In case you didn't know and you happen to have an Xbox One and are a Halo fan - Spartan Assault is now out on for Xbox One - one day ahead of its projected release! Make sure you go and download that to your console immediately and get gaming! 

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