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Blogs by tag: 'halo'

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UNSC Warfare 2.0 - 3D Game

8 May

2015

Post by: Glitch100

10 Comments

News

UNSC Warfare 2.0 Announcement


The decision has finally been made! UNSC Warfare 2.0 is in production! So I am going to give a quick overview of what's being done, what's included, what has been done and what will be happening to the website!

 

The Team

Currently the team is 3 men strong, with design and UX being done by Mr Lushy. Backgrou ...

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New Missions, New Units, Rise in Members and Halo 5

9 Apr

2015

Post by: Glitch100

3 Comments

News

Afternoon Spartans,

I hope everyone had a good easter weekend and is enjoying work, school or whatever else it is you do on a daily basis. In this news post I am going be talking about some new missions which will be added after it was requested by members, some new units which may be added (if the game continues to grow) and more! 

In terms of Halo - the community really l ...

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Update - Achievements, Future Dev, Projects, and more!

4 Apr

2014

Post by: Glitch100

0 Comments

News

An update is here for all you players – after a lull on inactivity on the site (due to development on various projects) i deliver unto you this update! I am hoping it gives you all some insight into what’s going on with the UNSC Warfare project and more!

Achievements

Firstly today I am going to show you the images for our first achievements! We know ...

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Weekly Update - Game Records, Battlegroups, Design

11 Mar

2014

Post by: Glitch100

1 Comments

Development

weekly battlegroup

It’s time for the weekly update to inform you all of the happenings of the game, what’s been added, changed and more! Last week we delivered the game records feature. This allows you to view the history of every game played so far ...

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Game Update - UNSC Ship Slots

3 Mar

2014

Post by: Glitch100

0 Comments

News

Another busy week with lots of planned development happening! We have integrated the ship slots system amidst a number of fixes and changes - so let's get talking about that.

Ship Slot System

The ship slot system is used by players to purchase fixed boosts to their army’s statistics. There are a number of slots available for players to purchase with more b ...

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Weekly Update - Forums - Missions - More!

25 Feb

2014

Post by: Glitch100

0 Comments

News

Although last week was incredibly busy, this week we launched the first iteration of the forum system and have added in various changes for it already to make it better. It’s quite standard as far as forum systems go however we are trying to make it as open and easy as possible for people to get involved. It will be different to most forums you have been on as it is our own implementation ...

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In the HALO Pipeline

20 Feb

2014

Post by: Glitch100

0 Comments

News

Keeping you in the Loop

Its been a very busy week and as such not as much development has got done as planned however there is a lot in the pipeline for those who were wondering.

Here's what we are working on at the moment:

Infrastructure for Custom forums: most sites with a forum on usually use some form of vBulletin, PHP board or so ...

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Game Update 0.1.85 Deployment missions

17 Feb

2014

Post by: Glitch100

0 Comments

News

In this update we have added two missions, both of the new deployment category to UNSC Warfare! 

One mission requires Spartans, and another requires Pelicans! Check them out at the MISSIONS page now! In addition this update added a number of small fixes to various parts of the game, and buffed some Coventant unit ...

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Game Update 0.1.8 Halo Missions and More!

13 Feb

2014

Post by: Glitch100

0 Comments

News

Game Update 0.1.8 - Missions and More!

It’s that time of the week when I inform you about changes we made in the game upcoming features and general news!

A lot has happened over the last week and since the last update with various changes, the inclusion of new features and upgrades to various already released site features. Le ...

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Gameupdate 0.1.5

6 Feb

2014

Post by: Glitch100

0 Comments

News

Another game update is out! So soon? Why yes! It was deployed in pieces over the course of yesterday - This update contained the following fixes:

Fixes

  • Incorrect number on stat bar for discounted recharge
  • Unit Ranks not always registering
  • Adjustments to certain pages context to increase load time and less errors
  • Database Trun ...

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Gameupdate 0.1.1 and Alpha Release Review

4 Feb

2014

Post by: Glitch100

0 Comments

Development

Gameupdate ...

We released UNSC Warfare to the public for alpha testing on saturday and have had a fantastic response!

In this update we are going to be talking about:
Testing Release Summary
Updates
Top Player
Requested Features
Known Issues
Development Ahead

It ...

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Weekly Update - New Features, Testing, Xbox One and Unity

25 Jan

2014

Post by: Glitch100

3 Comments

News

Welcome to the weekly update- January has probably been the busiest month of development since the earlier months in the project. In line with this shift in work being done there has, as you could expect been a large amount of progress made. We have ironed out a large amount of known issues, refactored tremendous amounts of code and got a decent battle system working!

Battle System Upg ...

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Halo Quiz to Balance Units!

22 Jan

2014

Post by: Glitch100

4 Comments

Community

Battle Progress

That stage is balancing! In order to balance the units we need your help! So basically in order to better understand what the community think is right - and the correct way for units to engage each other, I have compiled this list of questions whi ...

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Give us feedback

16 Jan

2014

Post by: Glitch100

0 Comments

News

Tell us more!

We would be interested in hearing what you think of what we have shown so far. Naturally its difficult for you to make judgement when there isn't much for you to use or see but that will all change in Feb. 
When the updated site goes live with access unlocked to testers we will be expecting a large amount...

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Battle System reveal, further ideas, testing opening

10 Jan

2014

Post by: Glitch100

0 Comments

News

Recently our weekly updates haven’t exactly been in sync with planned delivery dates however we hope this can be made up by the reveal of our Battle System and how it is going to evolve as we get deeper into development. This update will discuss the battle system in a little more depth than the video explains, I will be talking about how Halo units can be used in the system, all ...

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First 2014 update dynamic battle log, and more

6 Jan

2014

Post by: Glitch100

0 Comments

News

Happy New Year to all of you! 2014 has started off to a great start with the project really making progress! In this update we are going to talk about the battle system, halo inspired battle, changes and more!

 Already this year we have completed some back end management areas such as user unit and blog management- we have integrated ‘SignalR’ into our battle resolver s ...

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Halo Christmas Development - Purchasing, Optimisations and a Pelican

24 Dec

2013

Post by: Glitch100

2 Comments

News

It's Christmas Eve! Are you excited for tomorrow? Be sure to have a merry awesome day whatever you do! In the Christmas Spirit I thought it would be nice to share this kind update with you all! 

As stated in the last few updates, I have been in crunch mode for development and have tied up almost all the loose ends that we still had that needed to be dealt with before testing. The p ...

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UNSC Battle System Refactoring,Halo Inspiration and Unity3D

19 Dec

2013

Post by: Glitch100

0 Comments

Development

Was so busy towards the end of last week that development was on hold until Tuesday of this week! Fortunately though, over Tuesday and Wednesday a large amount of changes and optimisations were made and we have increased the speed of some pages and the efficiency of all the queries being run by ~90%! Once again one of these pages was the Battle page, which has been undergoing a variety of ...

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Weekly Update talking Testing, Halo Unit Upgrades, and more!

10 Dec

2013

Post by: Glitch100

0 Comments

News

It’s been a quiet week in terms of updates on the site so sorry that you guys didn’t get a proper weekly update, last week was especially busy with work as we had an awards ceremony and another event. However here we are with another weekly that should tide you by until more juicy information comes your way.

A lot of this week’s work has b ...

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Happy 343 Day! Halo fans rejoice!

9 Dec

2013

Post by: Glitch100

0 Comments

Community

Its almost like Christmas! If you have been watching and keeping up with the live stream you would of noticed that there has been a large amount of general halo coverage coming straight from the 343 and the Halo website; www.halowaypoint.com - be sure to check it out!

They covered some Halo 4 bits, Spartan Assault on Xbox One and 360 and more.

...

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Busy Week, F2P, Halo Games, and more

2 Dec

2013

Post by: Glitch100

0 Comments

Community

Just a quick blog post wondering about the game. It's been a busy weekend, and last from last Thursday onwards no development was done, so everything’s a bit behind. Originally I planned on getting up to date this week but some personal stuff has now come up now, so development may be even slower however massive progress was made this morning we are slowly coming closer to a stable ...

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Possible Unity3D Xbox One Development Avenue

25 Nov

2013

Post by: Glitch100

0 Comments

News

News Header

Yeap! You read the title right - there is a possibility for us to go down the Xbox One development Avenue and develop for the console as well as the PC using Unity3D.

I have been considering it for a while however it will open up a vari ...

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Release Ahead, Development, Testing UNSC Warfare

7 Nov

2013

Post by: Glitch100

1 Comments

News

So as development steams ahead we are coming against more and more directions to take the game in and currently I am debating whether to include a more theoretical feature that will offer a revenue stream to players as well as much more. The problem of course is both balance and over complication, and whether it’s just a vanity feature. In addition it’s whether it will even ...

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Managing Armies, Our Site Move, and Dev Remainder

17 Oct

2013

Post by: Glitch100

0 Comments

News

Hola!

It's time for the weekly update! This week it's going to be super short, but we promise to make up for it in the coming weeks. This week we will be talking about managing armies in the game, the upcoming site move to a new domain and what that means for Halo Command and finally what's left for us to do before Phase 2 of development begins!

So, let's start with the si ...

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Need more screenshots!

23 Sep

2013

Post by: Glitch100

0 Comments

Community

Community! 

The time has come again for me to call upon you all! I am in need of more screenshots! I am preparing the modify window section and I am going to seed it with two units; the Warthog, and the ODST. As such I need screenshots of some more content from the Halo Universe!

Here is a list of what I need:

  • Warthog Chain Gun -
  • W ...

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Development ahead, Eurogamer, GTA V

22 Sep

2013

Post by: Glitch100

1 Comments

Social

 This is just a quick update to everyone that is following the project. Firstly development will be slightly sluggish this week however we are still going to try and meet our targets for this week so we can give you a decent bit of news in the weekly update! Now, as many of you probably know, GTA V came out recently so I personally have been spending some of my  downtime playing ...

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Modifying Units, Site Updates and Development

19 Sep

2013

Post by: Glitch100

1 Comments

News

Welcome! Its time for the weekly update - this week I am going to be talking about what was achieved this week, what we have in the pipeline going forward, some features on the site that have been improved upon and much more. So strap your seatbelts kids, its gon'be one big update!

Blog System

To start this week we have worked on a lot of fresh code for the blog ...

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HC Blog System, New Units, and Current Dev Plan

12 Sep

2013

Post by: Glitch100

0 Comments

News

That's right! The Halo Command blog system is up! Of course you already knew that as you are reading this off of it! It's about time we got it up and running but it's good that it's finally here. Currently for users like yourself we just need to add the comments submission system which is a small piece of development however it's linked to the system which we will be using to add blog post ...

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Partial Update

4 Sep

2013

Post by: Glitch100

0 Comments

News

No weekly update just yet, however I thought I would update everyone on what's going on at the moment so as to keep you all in the loop! First off the delay in the weekly update is due to me being away at the weekend and also because of the Bank holiday, as such not much got done - however I am back on the wheel so to speak and development is rolling again! I ...

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Weekly Update Number 5

30 Aug

2013

Post by: Glitch100

0 Comments

News

It's finally here, after an extremely long week! This week I will be covering various development leaps made during the week, future plans, the alpha (hurrah!) and the need for content editors (Masters of Halo Lore, with an interest in making the game better!) and of course site partnerships!

So I will jump straight into the meat of it; ...

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