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Blogs by tag: 'dev'

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In the HALO Pipeline

20 Feb

2014

Post by: Glitch100

0 Comments

News

Keeping you in the Loop

Its been a very busy week and as such not as much development has got done as planned however there is a lot in the pipeline for those who were wondering.

Here's what we are working on at the moment:

Infrastructure for Custom forums: most sites with a forum on usually use some form of vBulletin, PHP board or so ...

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Battle System reveal, further ideas, testing opening

10 Jan

2014

Post by: Glitch100

0 Comments

News

Recently our weekly updates haven’t exactly been in sync with planned delivery dates however we hope this can be made up by the reveal of our Battle System and how it is going to evolve as we get deeper into development. This update will discuss the battle system in a little more depth than the video explains, I will be talking about how Halo units can be used in the system, all ...

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Halo Christmas Development - Purchasing, Optimisations and a Pelican

24 Dec

2013

Post by: Glitch100

2 Comments

News

It's Christmas Eve! Are you excited for tomorrow? Be sure to have a merry awesome day whatever you do! In the Christmas Spirit I thought it would be nice to share this kind update with you all! 

As stated in the last few updates, I have been in crunch mode for development and have tied up almost all the loose ends that we still had that needed to be dealt with before testing. The p ...

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Spartan Assault, IndieDB, 3D Models and progress!

23 Dec

2013

Post by: Glitch100

0 Comments

News

Here's a cheeky small update so do enjoy it, we should have one more before Christmas so let's get straight to it! In case you didn't know and you happen to have an Xbox One and are a Halo fan - Spartan Assault is now out on for Xbox One - one day ahead of its projected release! Make sure you go and download that to your console immediately and get gaming! 

...

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UNSC Battle System Refactoring,Halo Inspiration and Unity3D

19 Dec

2013

Post by: Glitch100

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Development

Was so busy towards the end of last week that development was on hold until Tuesday of this week! Fortunately though, over Tuesday and Wednesday a large amount of changes and optimisations were made and we have increased the speed of some pages and the efficiency of all the queries being run by ~90%! Once again one of these pages was the Battle page, which has been undergoing a variety of ...

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Battle System logic, Proposed RTS unit abilities and optimisations

3 Dec

2013

Post by: Glitch100

0 Comments

Development

Just a small update for some development that has been done some proposed unit functionality and abilities and some big optimisations that were done today. Just scroll to what interests you if you don't want to read everything!

Battle System Logic

So to begin with I felt like writing a quick post about some battle system logic seeing as that’s coming into ...

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Busy Week, F2P, Halo Games, and more

2 Dec

2013

Post by: Glitch100

0 Comments

Community

Just a quick blog post wondering about the game. It's been a busy weekend, and last from last Thursday onwards no development was done, so everything’s a bit behind. Originally I planned on getting up to date this week but some personal stuff has now come up now, so development may be even slower however massive progress was made this morning we are slowly coming closer to a stable ...

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Possible Unity3D Xbox One Development Avenue

25 Nov

2013

Post by: Glitch100

0 Comments

News

News Header

Yeap! You read the title right - there is a possibility for us to go down the Xbox One development Avenue and develop for the console as well as the PC using Unity3D.

I have been considering it for a while however it will open up a vari ...

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Weekly Update - UNSC Rank Designs, Development, and Xbox One

13 Nov

2013

Post by: Glitch100

4 Comments

News


So as we said last week we have a graphic designer assisting with the project, Lush – who has recently been working on some nice designs for our in game ranks, he currently has 2 sets, so we are going to show you one of each. He has worked towards something fresh, but inspired by what is already present in the Halo Universe, so be sure to give your feedback below. Currently we are g ...

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Database Issues, Battle Group Development

6 Nov

2013

Post by: Glitch100

2 Comments

Development

Just a small update - we have been working on the code to handle battle groups. The feature is in it's infancy with only the main model around it being solved and set up, however we seem to be having some unique database issues regarding the current desired setup. We hope to sort these out today, and worst case before the end of the week, but until we do it's going to slow down development so i ...

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Site optimisations!

29 Oct

2013

Post by: Glitch100

0 Comments

Development

Well this probably won't be the last post about site optimisations but just thought I would drop in to say that today we have been working to implement some major site optimisations put forward by ninjanye - and I can say it's been a complete success; various areas of the site have been optimised to such a ...

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Starting on the Profile Page

28 Oct

2013

Post by: Glitch100

0 Comments

Development

Hey All,

I hope everyone has had a good sunday. I expect this week to be 100% packed with development regarding player profile pages in UNSC Warfare! We are going to be looking at getting as much done as possible this week as I am itching to get back into Unity Development! So, here is a small screenshot of the beginnings of the work on the Player profile pages in UNSC Warfare! ...

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Current Dev position, leftovers, Unity3D and more

26 Oct

2013

Post by: Glitch100

0 Comments

News

dev article

So welcome to the first weekly update on our new site! If you haven't noticed by now we are on a new domain, have a new name and a new logo! The move is now complete, which means we have been able to focus on development a little bit more recentl ...

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Recruiting 3D Modellers for UNSC Warfare!

22 Oct

2013

Post by: Glitch100

3 Comments

Community

That's right, we are currently looking for some 3D Modellers to contribute! You don't have to be fantastic as there is lots to be done, but it is essential you are at the very least, a halo fan. Before reading any further let me just point out there is no money involved in this, but you will be credited forever on UNSC Warfare! There are various models which we will need, ranging from weapons, ...

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Managing Armies, Our Site Move, and Dev Remainder

17 Oct

2013

Post by: Glitch100

0 Comments

News

Hola!

It's time for the weekly update! This week it's going to be super short, but we promise to make up for it in the coming weeks. This week we will be talking about managing armies in the game, the upcoming site move to a new domain and what that means for Halo Command and finally what's left for us to do before Phase 2 of development begins!

So, let's start with the si ...

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Battle System, Name Change, Testing and New Features

9 Oct

2013

Post by: Glitch100

0 Comments

News

So an update that is a day early this week! Firing it out now as I am going to be busy for the rest of the week. I am just going to cover some aspects of things we have been working on some new things in the long pipeline that is development and the move to a new name. So as I mentioned last week we have been working on the battle system. Quite an integral part of the site and as such it requir ...

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Registration stuff, and the Unit upgrade page

29 Sep

2013

Post by: Glitch100

0 Comments

Development

This weekend was quite busy, but still a load of work was done - we have a new development branch for the registration system, which is being worked on in parallel to the other various parts of the site. You may of (or may not of) noticed the addition of adverts on the front page. I am trialling them to see how disruptive they are - I would appreciate if you could add us to your 'ignore' list o ...

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Development Progress, Customising Units, and More!

26 Sep

2013

Post by: Glitch100

1 Comments

News

Welcome, Welcome, it's time for the weekly update! 

Getting straight to it, if you remember last week I mentioned that we have been working on our unit customisation system. Well we now have a very early system which works correctly, gives desired results and will now be the base that we build our customisation system off of. It's quite in depth, however I will explain it and help ...

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Development ahead, Eurogamer, GTA V

22 Sep

2013

Post by: Glitch100

1 Comments

Social

 This is just a quick update to everyone that is following the project. Firstly development will be slightly sluggish this week however we are still going to try and meet our targets for this week so we can give you a decent bit of news in the weekly update! Now, as many of you probably know, GTA V came out recently so I personally have been spending some of my  downtime playing ...

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Modifying Units, Site Updates and Development

19 Sep

2013

Post by: Glitch100

1 Comments

News

Welcome! Its time for the weekly update - this week I am going to be talking about what was achieved this week, what we have in the pipeline going forward, some features on the site that have been improved upon and much more. So strap your seatbelts kids, its gon'be one big update!

Blog System

To start this week we have worked on a lot of fresh code for the blog ...

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HC Blog System, New Units, and Current Dev Plan

12 Sep

2013

Post by: Glitch100

0 Comments

News

That's right! The Halo Command blog system is up! Of course you already knew that as you are reading this off of it! It's about time we got it up and running but it's good that it's finally here. Currently for users like yourself we just need to add the comments submission system which is a small piece of development however it's linked to the system which we will be using to add blog post ...

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Weekly Update Number 4

23 Aug

2013

Post by: Glitch100

0 Comments

News

Another weekly update coming at you! Its been a busy busy week of coding with some great developments. This week I will be covering the following:

  • Completed Features as of last week
  • Alpha sign ups
  • And Currently in development

So as you may or may not know la ...

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