Notification Pending...

Blogs by tag: 'battle'

This shows all the blog posts by tag! Feel free to explore and don't forget to comment. We recommend you keep an eye on this page, and share all our goodness through your social networks!

Weekly Update - Game Records, Battlegroups, Design

11 Mar

2014

Post by: Glitch100

1 Comments

Development

weekly battlegroup

It’s time for the weekly update to inform you all of the happenings of the game, what’s been added, changed and more! Last week we delivered the game records feature. This allows you to view the history of every game played so far ...

Read Post

Weekly Update - New Features, Testing, Xbox One and Unity

25 Jan

2014

Post by: Glitch100

3 Comments

News

Welcome to the weekly update- January has probably been the busiest month of development since the earlier months in the project. In line with this shift in work being done there has, as you could expect been a large amount of progress made. We have ironed out a large amount of known issues, refactored tremendous amounts of code and got a decent battle system working!

Battle System Upg ...

Read Post

Halo Quiz to Balance Units!

22 Jan

2014

Post by: Glitch100

4 Comments

Community

Battle Progress

That stage is balancing! In order to balance the units we need your help! So basically in order to better understand what the community think is right - and the correct way for units to engage each other, I have compiled this list of questions whi ...

Read Post

ODSTs, Random Numbers, Unit Models and the Battle System!

18 Jan

2014

Post by: Glitch100

0 Comments

News

Random numbers.

A simple thing however it is actually very difficult to generate truly random numbers in programming - in fact it is called pseudorandom as it really isn’t Random at all.

As such when attempting to leave certain elements of a battle to 'chance' it becomes quite difficult especially given the way the battle system works. So to cut a long story short we had d ...

Read Post

Battle System reveal, further ideas, testing opening

10 Jan

2014

Post by: Glitch100

0 Comments

News

Recently our weekly updates haven’t exactly been in sync with planned delivery dates however we hope this can be made up by the reveal of our Battle System and how it is going to evolve as we get deeper into development. This update will discuss the battle system in a little more depth than the video explains, I will be talking about how Halo units can be used in the system, all ...

Read Post

First 2014 update dynamic battle log, and more

6 Jan

2014

Post by: Glitch100

0 Comments

News

Happy New Year to all of you! 2014 has started off to a great start with the project really making progress! In this update we are going to talk about the battle system, halo inspired battle, changes and more!

 Already this year we have completed some back end management areas such as user unit and blog management- we have integrated ‘SignalR’ into our battle resolver s ...

Read Post

UNSC Battle System Refactoring,Halo Inspiration and Unity3D

19 Dec

2013

Post by: Glitch100

0 Comments

Development

Was so busy towards the end of last week that development was on hold until Tuesday of this week! Fortunately though, over Tuesday and Wednesday a large amount of changes and optimisations were made and we have increased the speed of some pages and the efficiency of all the queries being run by ~90%! Once again one of these pages was the Battle page, which has been undergoing a variety of ...

Read Post

Weekly Update - UNSC Chatbox, Units, Battle System

20 Nov

2013

Post by: Glitch100

2 Comments

News

Welcome again to the UNSC Warfare weekly update! It’s been a mega busy week and not just on this project! Work has been hectic so unfortunately I didn’t get as much done as i had hoped, but let's talk about what I did get done!

This week I started work on and completed a new social feature - The chatbox! Similar to any you may have encountered on other sites or ...

Read Post

Database Issues, Battle Group Development

6 Nov

2013

Post by: Glitch100

2 Comments

Development

Just a small update - we have been working on the code to handle battle groups. The feature is in it's infancy with only the main model around it being solved and set up, however we seem to be having some unique database issues regarding the current desired setup. We hope to sort these out today, and worst case before the end of the week, but until we do it's going to slow down development so i ...

Read Post

Battle System, Name Change, Testing and New Features

9 Oct

2013

Post by: Glitch100

0 Comments

News

So an update that is a day early this week! Firing it out now as I am going to be busy for the rest of the week. I am just going to cover some aspects of things we have been working on some new things in the long pipeline that is development and the move to a new name. So as I mentioned last week we have been working on the battle system. Quite an integral part of the site and as such it requir ...

Read Post

Important Changes to Halo Command and Unit Battles

6 Oct

2013

Post by: Glitch100

1 Comments

News

Hola Halo Fans,

This week we will be talking about some upcoming work, what's been achieved this week, and the Battle system for players! However we have some news to share, which concerns the future of the project.

Before we get knee deep in Halo Command happenings I have a note of importance to tell you; we were contacted by 343i's community manager, who most of you will know ...

Read Post