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Blogs by Category: 'News'

Here you can read all the latest news about UNSC Warfare, it's development progress, media and the happenings within the community! We recommend you keep an eye on this page, and share all our goodness through your social networks! Now scroll on and read.

UNSC Warfare 2.0 - 3D Game

8 May

2015

Post by: Glitch100

10 Comments

News

UNSC Warfare 2.0 Announcement


The decision has finally been made! UNSC Warfare 2.0 is in production! So I am going to give a quick overview of what's being done, what's included, what has been done and what will be happening to the website!

 

The Team

Currently the team is 3 men strong, with design and UX being done by Mr Lushy. Backgrou ...

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Increase in Members, Unit Vote, Optimisations

15 Apr

2015

Post by: Glitch10

9 Comments

News

Hi all,

It's mid week and I think it's time to write another update regarding UNSC Warfare.

Updates in the Night

Recently if you have been on when I have, I have been divulging all sorts of information via the chat, such as units, future plans shelved features and more. During this time I have also been optimising the game in the background, I am going t ...

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New Missions, New Units, Rise in Members and Halo 5

9 Apr

2015

Post by: Glitch100

3 Comments

News

Afternoon Spartans,

I hope everyone had a good easter weekend and is enjoying work, school or whatever else it is you do on a daily basis. In this news post I am going be talking about some new missions which will be added after it was requested by members, some new units which may be added (if the game continues to grow) and more! 

In terms of Halo - the community really l ...

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2015 and a new game on the horizon

8 Jan

2015

Post by: Glitch100

3 Comments

News

Hi all,

Happy New Year!


I hope everyone had a great 2014 and are looking forward to this year!

Those of you may have read about my last blog post talking about the future of UNSC Warfare and I am afraid that won't change, but I can say there is something else on the horizon for the fans. It's early days but I am in the pro ...

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Update - Achievements, Future Dev, Projects, and more!

4 Apr

2014

Post by: Glitch100

0 Comments

News

An update is here for all you players – after a lull on inactivity on the site (due to development on various projects) i deliver unto you this update! I am hoping it gives you all some insight into what’s going on with the UNSC Warfare project and more!

Achievements

Firstly today I am going to show you the images for our first achievements! We know ...

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Welcome to the New Design of UNSC Warfare!

27 Mar

2014

Post by: Glitch100

0 Comments

News

We have been working on redesigning the site in order to make it run more efficiently on mobile devices for the past 3 weeks now and its finally done! The main change is the movement of the navigation into a more manageable location; the sidebar.

Following the unfortunate failed deployment a couple of days ago it is now redeployed and fully functional! You may notice various qu ...

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Game Update - UNSC Ship Slots

3 Mar

2014

Post by: Glitch100

0 Comments

News

Another busy week with lots of planned development happening! We have integrated the ship slots system amidst a number of fixes and changes - so let's get talking about that.

Ship Slot System

The ship slot system is used by players to purchase fixed boosts to their army’s statistics. There are a number of slots available for players to purchase with more b ...

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Weekly Update - Forums - Missions - More!

25 Feb

2014

Post by: Glitch100

0 Comments

News

Although last week was incredibly busy, this week we launched the first iteration of the forum system and have added in various changes for it already to make it better. It’s quite standard as far as forum systems go however we are trying to make it as open and easy as possible for people to get involved. It will be different to most forums you have been on as it is our own implementation ...

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In the HALO Pipeline

20 Feb

2014

Post by: Glitch100

0 Comments

News

Keeping you in the Loop

Its been a very busy week and as such not as much development has got done as planned however there is a lot in the pipeline for those who were wondering.

Here's what we are working on at the moment:

Infrastructure for Custom forums: most sites with a forum on usually use some form of vBulletin, PHP board or so ...

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Game Update 0.1.85 Deployment missions

17 Feb

2014

Post by: Glitch100

0 Comments

News

In this update we have added two missions, both of the new deployment category to UNSC Warfare! 

One mission requires Spartans, and another requires Pelicans! Check them out at the MISSIONS page now! In addition this update added a number of small fixes to various parts of the game, and buffed some Coventant unit ...

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Game Update 0.1.8 Halo Missions and More!

13 Feb

2014

Post by: Glitch100

0 Comments

News

Game Update 0.1.8 - Missions and More!

It’s that time of the week when I inform you about changes we made in the game upcoming features and general news!

A lot has happened over the last week and since the last update with various changes, the inclusion of new features and upgrades to various already released site features. Le ...

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UNSC Warfare Alpha Trailer

9 Feb

2014

Post by: Glitch100

1 Comments

News

Check out the launch trailer for UNSC Warfare, made by our very own UNSCSwaino - if you have played the game you will of seen it through your own eyes but watch it anyway! Share it and sign up if you haven't already! Become part of our ever growing halo community!

As UNSC Warfare grows we are aiming to add more features over time - already we have planned for a varierty of possible addi ...

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Gameupdate 0.1.5

6 Feb

2014

Post by: Glitch100

0 Comments

News

Another game update is out! So soon? Why yes! It was deployed in pieces over the course of yesterday - This update contained the following fixes:

Fixes

  • Incorrect number on stat bar for discounted recharge
  • Unit Ranks not always registering
  • Adjustments to certain pages context to increase load time and less errors
  • Database Trun ...

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The Flood is coming. The Alpha Test is here.

1 Feb

2014

Post by: Glitch100

0 Comments

News

Come closer. Listen
That's right! You can now sign up to open alpha testing! Fear not as our databases were wiped prior to you heading over and signing up so no one has an unfair advantage! And signing up today guarantees entry to the beta of the Unity 3D Component assuming you participate in testing from now on. Fear not about progression and balance as over the next few ...

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Weekly Update - New Features, Testing, Xbox One and Unity

25 Jan

2014

Post by: Glitch100

3 Comments

News

Welcome to the weekly update- January has probably been the busiest month of development since the earlier months in the project. In line with this shift in work being done there has, as you could expect been a large amount of progress made. We have ironed out a large amount of known issues, refactored tremendous amounts of code and got a decent battle system working!

Battle System Upg ...

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ODSTs, Random Numbers, Unit Models and the Battle System!

18 Jan

2014

Post by: Glitch100

0 Comments

News

Random numbers.

A simple thing however it is actually very difficult to generate truly random numbers in programming - in fact it is called pseudorandom as it really isn’t Random at all.

As such when attempting to leave certain elements of a battle to 'chance' it becomes quite difficult especially given the way the battle system works. So to cut a long story short we had d ...

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Give us feedback

16 Jan

2014

Post by: Glitch100

0 Comments

News

Tell us more!

We would be interested in hearing what you think of what we have shown so far. Naturally its difficult for you to make judgement when there isn't much for you to use or see but that will all change in Feb. 
When the updated site goes live with access unlocked to testers we will be expecting a large amount...

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Battle System reveal, further ideas, testing opening

10 Jan

2014

Post by: Glitch100

0 Comments

News

Recently our weekly updates haven’t exactly been in sync with planned delivery dates however we hope this can be made up by the reveal of our Battle System and how it is going to evolve as we get deeper into development. This update will discuss the battle system in a little more depth than the video explains, I will be talking about how Halo units can be used in the system, all ...

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First 2014 update dynamic battle log, and more

6 Jan

2014

Post by: Glitch100

0 Comments

News

Happy New Year to all of you! 2014 has started off to a great start with the project really making progress! In this update we are going to talk about the battle system, halo inspired battle, changes and more!

 Already this year we have completed some back end management areas such as user unit and blog management- we have integrated ‘SignalR’ into our battle resolver s ...

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Halo Christmas Development - Purchasing, Optimisations and a Pelican

24 Dec

2013

Post by: Glitch100

2 Comments

News

It's Christmas Eve! Are you excited for tomorrow? Be sure to have a merry awesome day whatever you do! In the Christmas Spirit I thought it would be nice to share this kind update with you all! 

As stated in the last few updates, I have been in crunch mode for development and have tied up almost all the loose ends that we still had that needed to be dealt with before testing. The p ...

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Spartan Assault, IndieDB, 3D Models and progress!

23 Dec

2013

Post by: Glitch100

0 Comments

News

Here's a cheeky small update so do enjoy it, we should have one more before Christmas so let's get straight to it! In case you didn't know and you happen to have an Xbox One and are a Halo fan - Spartan Assault is now out on for Xbox One - one day ahead of its projected release! Make sure you go and download that to your console immediately and get gaming! 

...

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Milestone Reached, 320 People Signed up, Dev slow down

20 Dec

2013

Post by: Glitch100

0 Comments

News

Just a minor update to thank everyone who has signed up as an interested user! We hit approximately 320 unique sign ups last night! It's great news for us, and it really means a lot to see interest. On that note, I would like to say that the first 350 will receive an invite to the first phase of 0.1.0 testing which will begin shortly when it is ready to e tested to the high heavens! You ma ...

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Weekly Update talking Testing, Halo Unit Upgrades, and more!

10 Dec

2013

Post by: Glitch100

0 Comments

News

It’s been a quiet week in terms of updates on the site so sorry that you guys didn’t get a proper weekly update, last week was especially busy with work as we had an awards ceremony and another event. However here we are with another weekly that should tide you by until more juicy information comes your way.

A lot of this week’s work has b ...

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3D Modeller, Progress and ODST vs Spartan IV

27 Nov

2013

Post by: Glitch100

0 Comments

News

news image

As stated in the previous weekly update this one would be shorter as we delivered that news earlier in the week, however I will of course try and cram some information in here for you all.

Firstly I started looking out for some people to join t ...

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Possible Unity3D Xbox One Development Avenue

25 Nov

2013

Post by: Glitch100

0 Comments

News

News Header

Yeap! You read the title right - there is a possibility for us to go down the Xbox One development Avenue and develop for the console as well as the PC using Unity3D.

I have been considering it for a while however it will open up a vari ...

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Weekly Update - UNSC Chatbox, Units, Battle System

20 Nov

2013

Post by: Glitch100

2 Comments

News

Welcome again to the UNSC Warfare weekly update! It’s been a mega busy week and not just on this project! Work has been hectic so unfortunately I didn’t get as much done as i had hoped, but let's talk about what I did get done!

This week I started work on and completed a new social feature - The chatbox! Similar to any you may have encountered on other sites or ...

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Weekly Update - UNSC Rank Designs, Development, and Xbox One

13 Nov

2013

Post by: Glitch100

4 Comments

News


So as we said last week we have a graphic designer assisting with the project, Lush – who has recently been working on some nice designs for our in game ranks, he currently has 2 sets, so we are going to show you one of each. He has worked towards something fresh, but inspired by what is already present in the Halo Universe, so be sure to give your feedback below. Currently we are g ...

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Release Ahead, Development, Testing UNSC Warfare

7 Nov

2013

Post by: Glitch100

1 Comments

News

So as development steams ahead we are coming against more and more directions to take the game in and currently I am debating whether to include a more theoretical feature that will offer a revenue stream to players as well as much more. The problem of course is both balance and over complication, and whether it’s just a vanity feature. In addition it’s whether it will even ...

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Weekly Update - Messages and UNSC Battle Groups

31 Oct

2013

Post by: Glitch100

2 Comments

News

The weekly update is here! This week we will be talking about two new features we have been working on getting implemented to the site, UNSC Battle Groups and Player messaging!

So as some of you know if you have been keeping tabs on us through the various social sites we participate in we have been mega busy this week! We are still going at full steam in an attempt to crunch out the sit ...

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Current Dev position, leftovers, Unity3D and more

26 Oct

2013

Post by: Glitch100

0 Comments

News

dev article

So welcome to the first weekly update on our new site! If you haven't noticed by now we are on a new domain, have a new name and a new logo! The move is now complete, which means we have been able to focus on development a little bit more recentl ...

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Fixing Site Issues

26 Oct

2013

Post by: Glitch100

0 Comments

News

So we may of broke our blog system with the most recent site update- so sorry for the delay! But the update is being posted now!

Please don't mind us whilst we fix the issues - the blog post was supposed to go live 8 hours ago however as I have been busy and away from a dev machine for 4 hours this hasn't been resolved.

Thanks for your continued patience. We know a lot of people ...

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New Domain - UNSC Warfare!

20 Oct

2013

Post by: Glitch100

1 Comments

News

Welcome to the new site! 

A quick intro to the new home of Halo Command - UNSC Warfare! We grace the site with a new logo, plus our social networks have been changed, so be sure to check out our twitter and facebook pages so we can rebuild up our links in the world! However this is a new start for us and we expect to get back on our feet real soon, help support ...

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Managing Armies, Our Site Move, and Dev Remainder

17 Oct

2013

Post by: Glitch100

0 Comments

News

Hola!

It's time for the weekly update! This week it's going to be super short, but we promise to make up for it in the coming weeks. This week we will be talking about managing armies in the game, the upcoming site move to a new domain and what that means for Halo Command and finally what's left for us to do before Phase 2 of development begins!

So, let's start with the si ...

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Battle System, Name Change, Testing and New Features

9 Oct

2013

Post by: Glitch100

0 Comments

News

So an update that is a day early this week! Firing it out now as I am going to be busy for the rest of the week. I am just going to cover some aspects of things we have been working on some new things in the long pipeline that is development and the move to a new name. So as I mentioned last week we have been working on the battle system. Quite an integral part of the site and as such it requir ...

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Important Changes to Halo Command and Unit Battles

6 Oct

2013

Post by: Glitch100

1 Comments

News

Hola Halo Fans,

This week we will be talking about some upcoming work, what's been achieved this week, and the Battle system for players! However we have some news to share, which concerns the future of the project.

Before we get knee deep in Halo Command happenings I have a note of importance to tell you; we were contacted by 343i's community manager, who most of you will know ...

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Development Progress, Customising Units, and More!

26 Sep

2013

Post by: Glitch100

1 Comments

News

Welcome, Welcome, it's time for the weekly update! 

Getting straight to it, if you remember last week I mentioned that we have been working on our unit customisation system. Well we now have a very early system which works correctly, gives desired results and will now be the base that we build our customisation system off of. It's quite in depth, however I will explain it and help ...

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Modifying Units, Site Updates and Development

19 Sep

2013

Post by: Glitch100

1 Comments

News

Welcome! Its time for the weekly update - this week I am going to be talking about what was achieved this week, what we have in the pipeline going forward, some features on the site that have been improved upon and much more. So strap your seatbelts kids, its gon'be one big update!

Blog System

To start this week we have worked on a lot of fresh code for the blog ...

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HC Blog System, New Units, and Current Dev Plan

12 Sep

2013

Post by: Glitch100

0 Comments

News

That's right! The Halo Command blog system is up! Of course you already knew that as you are reading this off of it! It's about time we got it up and running but it's good that it's finally here. Currently for users like yourself we just need to add the comments submission system which is a small piece of development however it's linked to the system which we will be using to add blog post ...

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Partial Update

4 Sep

2013

Post by: Glitch100

0 Comments

News

No weekly update just yet, however I thought I would update everyone on what's going on at the moment so as to keep you all in the loop! First off the delay in the weekly update is due to me being away at the weekend and also because of the Bank holiday, as such not much got done - however I am back on the wheel so to speak and development is rolling again! I ...

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Weekly Update Number 5

30 Aug

2013

Post by: Glitch100

0 Comments

News

It's finally here, after an extremely long week! This week I will be covering various development leaps made during the week, future plans, the alpha (hurrah!) and the need for content editors (Masters of Halo Lore, with an interest in making the game better!) and of course site partnerships!

So I will jump straight into the meat of it; ...

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Weekly Update Number 4

23 Aug

2013

Post by: Glitch100

0 Comments

News

Another weekly update coming at you! Its been a busy busy week of coding with some great developments. This week I will be covering the following:

  • Completed Features as of last week
  • Alpha sign ups
  • And Currently in development

So as you may or may not know la ...

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