Notification Pending...

Blogs in: 'January 2015'

Here you can read all the latest news about UNSC Warfare, it's development progress, media and the happenings within the community! We recommend you keep an eye on this page, and share all our goodness through your social networks! Now scroll on and read.

2015 and a new game on the horizon

8 Jan

2015

Post by: Glitch100

3 Comments

News

Hi all,

Happy New Year!


I hope everyone had a great 2014 and are looking forward to this year!

Those of you may have read about my last blog post talking about the future of UNSC Warfare and I am afraid that won't change, but I can say there is something else on the horizon for the fans. It's early days but I am in the pro ...

Read Post

Gravatar Integrated!

30 Jan

2014

Post by: Glitch100

1 Comments

Development

Small update, just stating that Gravatar will be supported (partially) from launch based off of your email address that you sign up with. We will also eventually cater for users to add their own avatar however this isn't a key feature in game development and as such it will be left till later on.

Expect another update in the coming days! Keeping you all posted on developments! The comin ...

Read Post

Weekly Update - New Features, Testing, Xbox One and Unity

25 Jan

2014

Post by: Glitch100

3 Comments

News

Welcome to the weekly update- January has probably been the busiest month of development since the earlier months in the project. In line with this shift in work being done there has, as you could expect been a large amount of progress made. We have ironed out a large amount of known issues, refactored tremendous amounts of code and got a decent battle system working!

Battle System Upg ...

Read Post

Halo Quiz to Balance Units!

22 Jan

2014

Post by: Glitch100

4 Comments

Community

Battle Progress

That stage is balancing! In order to balance the units we need your help! So basically in order to better understand what the community think is right - and the correct way for units to engage each other, I have compiled this list of questions whi ...

Read Post

ODSTs, Random Numbers, Unit Models and the Battle System!

18 Jan

2014

Post by: Glitch100

0 Comments

News

Random numbers.

A simple thing however it is actually very difficult to generate truly random numbers in programming - in fact it is called pseudorandom as it really isn’t Random at all.

As such when attempting to leave certain elements of a battle to 'chance' it becomes quite difficult especially given the way the battle system works. So to cut a long story short we had d ...

Read Post

Give us feedback

16 Jan

2014

Post by: Glitch100

0 Comments

News

Tell us more!

We would be interested in hearing what you think of what we have shown so far. Naturally its difficult for you to make judgement when there isn't much for you to use or see but that will all change in Feb. 
When the updated site goes live with access unlocked to testers we will be expecting a large amount...

Read Post

Battle System reveal, further ideas, testing opening

10 Jan

2014

Post by: Glitch100

0 Comments

News

Recently our weekly updates haven’t exactly been in sync with planned delivery dates however we hope this can be made up by the reveal of our Battle System and how it is going to evolve as we get deeper into development. This update will discuss the battle system in a little more depth than the video explains, I will be talking about how Halo units can be used in the system, all ...

Read Post

First 2014 update dynamic battle log, and more

6 Jan

2014

Post by: Glitch100

0 Comments

News

Happy New Year to all of you! 2014 has started off to a great start with the project really making progress! In this update we are going to talk about the battle system, halo inspired battle, changes and more!

 Already this year we have completed some back end management areas such as user unit and blog management- we have integrated ‘SignalR’ into our battle resolver s ...

Read Post