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Blogs in: '2014'

Here you can read all the latest news about UNSC Warfare, it's development progress, media and the happenings within the community! We recommend you keep an eye on this page, and share all our goodness through your social networks! Now scroll on and read.

Update - Achievements, Future Dev, Projects, and more!

4 Apr

2014

Post by: Glitch100

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News

An update is here for all you players – after a lull on inactivity on the site (due to development on various projects) i deliver unto you this update! I am hoping it gives you all some insight into what’s going on with the UNSC Warfare project and more!

Achievements

Firstly today I am going to show you the images for our first achievements! We know ...

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Welcome to the New Design of UNSC Warfare!

27 Mar

2014

Post by: Glitch100

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News

We have been working on redesigning the site in order to make it run more efficiently on mobile devices for the past 3 weeks now and its finally done! The main change is the movement of the navigation into a more manageable location; the sidebar.

Following the unfortunate failed deployment a couple of days ago it is now redeployed and fully functional! You may notice various qu ...

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Weekly Update - Game Records, Battlegroups, Design

11 Mar

2014

Post by: Glitch100

1 Comments

Development

weekly battlegroup

It’s time for the weekly update to inform you all of the happenings of the game, what’s been added, changed and more! Last week we delivered the game records feature. This allows you to view the history of every game played so far ...

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Game Update - UNSC Ship Slots

3 Mar

2014

Post by: Glitch100

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News

Another busy week with lots of planned development happening! We have integrated the ship slots system amidst a number of fixes and changes - so let's get talking about that.

Ship Slot System

The ship slot system is used by players to purchase fixed boosts to their army’s statistics. There are a number of slots available for players to purchase with more b ...

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Weekly Update - Forums - Missions - More!

25 Feb

2014

Post by: Glitch100

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News

Although last week was incredibly busy, this week we launched the first iteration of the forum system and have added in various changes for it already to make it better. It’s quite standard as far as forum systems go however we are trying to make it as open and easy as possible for people to get involved. It will be different to most forums you have been on as it is our own implementation ...

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In the HALO Pipeline

20 Feb

2014

Post by: Glitch100

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News

Keeping you in the Loop

Its been a very busy week and as such not as much development has got done as planned however there is a lot in the pipeline for those who were wondering.

Here's what we are working on at the moment:

Infrastructure for Custom forums: most sites with a forum on usually use some form of vBulletin, PHP board or so ...

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Game Update 0.1.85 Deployment missions

17 Feb

2014

Post by: Glitch100

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News

In this update we have added two missions, both of the new deployment category to UNSC Warfare! 

One mission requires Spartans, and another requires Pelicans! Check them out at the MISSIONS page now! In addition this update added a number of small fixes to various parts of the game, and buffed some Coventant unit ...

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Game Update 0.1.8 Halo Missions and More!

13 Feb

2014

Post by: Glitch100

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News

Game Update 0.1.8 - Missions and More!

It’s that time of the week when I inform you about changes we made in the game upcoming features and general news!

A lot has happened over the last week and since the last update with various changes, the inclusion of new features and upgrades to various already released site features. Le ...

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UNSC Warfare Alpha Trailer

9 Feb

2014

Post by: Glitch100

1 Comments

News

Check out the launch trailer for UNSC Warfare, made by our very own UNSCSwaino - if you have played the game you will of seen it through your own eyes but watch it anyway! Share it and sign up if you haven't already! Become part of our ever growing halo community!

As UNSC Warfare grows we are aiming to add more features over time - already we have planned for a varierty of possible addi ...

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Gameupdate 0.1.5

6 Feb

2014

Post by: Glitch100

0 Comments

News

Another game update is out! So soon? Why yes! It was deployed in pieces over the course of yesterday - This update contained the following fixes:

Fixes

  • Incorrect number on stat bar for discounted recharge
  • Unit Ranks not always registering
  • Adjustments to certain pages context to increase load time and less errors
  • Database Trun ...

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Gameupdate 0.1.1 and Alpha Release Review

4 Feb

2014

Post by: Glitch100

0 Comments

Development

Gameupdate ...

We released UNSC Warfare to the public for alpha testing on saturday and have had a fantastic response!

In this update we are going to be talking about:
Testing Release Summary
Updates
Top Player
Requested Features
Known Issues
Development Ahead

It ...

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The Flood is coming. The Alpha Test is here.

1 Feb

2014

Post by: Glitch100

0 Comments

News

Come closer. Listen
That's right! You can now sign up to open alpha testing! Fear not as our databases were wiped prior to you heading over and signing up so no one has an unfair advantage! And signing up today guarantees entry to the beta of the Unity 3D Component assuming you participate in testing from now on. Fear not about progression and balance as over the next few ...

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Gravatar Integrated!

30 Jan

2014

Post by: Glitch100

1 Comments

Development

Small update, just stating that Gravatar will be supported (partially) from launch based off of your email address that you sign up with. We will also eventually cater for users to add their own avatar however this isn't a key feature in game development and as such it will be left till later on.

Expect another update in the coming days! Keeping you all posted on developments! The comin ...

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Weekly Update - New Features, Testing, Xbox One and Unity

25 Jan

2014

Post by: Glitch100

3 Comments

News

Welcome to the weekly update- January has probably been the busiest month of development since the earlier months in the project. In line with this shift in work being done there has, as you could expect been a large amount of progress made. We have ironed out a large amount of known issues, refactored tremendous amounts of code and got a decent battle system working!

Battle System Upg ...

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Halo Quiz to Balance Units!

22 Jan

2014

Post by: Glitch100

4 Comments

Community

Battle Progress

That stage is balancing! In order to balance the units we need your help! So basically in order to better understand what the community think is right - and the correct way for units to engage each other, I have compiled this list of questions whi ...

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ODSTs, Random Numbers, Unit Models and the Battle System!

18 Jan

2014

Post by: Glitch100

0 Comments

News

Random numbers.

A simple thing however it is actually very difficult to generate truly random numbers in programming - in fact it is called pseudorandom as it really isn’t Random at all.

As such when attempting to leave certain elements of a battle to 'chance' it becomes quite difficult especially given the way the battle system works. So to cut a long story short we had d ...

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Give us feedback

16 Jan

2014

Post by: Glitch100

0 Comments

News

Tell us more!

We would be interested in hearing what you think of what we have shown so far. Naturally its difficult for you to make judgement when there isn't much for you to use or see but that will all change in Feb. 
When the updated site goes live with access unlocked to testers we will be expecting a large amount...

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Battle System reveal, further ideas, testing opening

10 Jan

2014

Post by: Glitch100

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News

Recently our weekly updates haven’t exactly been in sync with planned delivery dates however we hope this can be made up by the reveal of our Battle System and how it is going to evolve as we get deeper into development. This update will discuss the battle system in a little more depth than the video explains, I will be talking about how Halo units can be used in the system, all ...

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First 2014 update dynamic battle log, and more

6 Jan

2014

Post by: Glitch100

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News

Happy New Year to all of you! 2014 has started off to a great start with the project really making progress! In this update we are going to talk about the battle system, halo inspired battle, changes and more!

 Already this year we have completed some back end management areas such as user unit and blog management- we have integrated ‘SignalR’ into our battle resolver s ...

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