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Blogs in: 'November 2013'

Here you can read all the latest news about UNSC Warfare, it's development progress, media and the happenings within the community! We recommend you keep an eye on this page, and share all our goodness through your social networks! Now scroll on and read.

3D Modeller, Progress and ODST vs Spartan IV

27 Nov

2013

Post by: Glitch100

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News

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As stated in the previous weekly update this one would be shorter as we delivered that news earlier in the week, however I will of course try and cram some information in here for you all.

Firstly I started looking out for some people to join t ...

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Possible Unity3D Xbox One Development Avenue

25 Nov

2013

Post by: Glitch100

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News

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Yeap! You read the title right - there is a possibility for us to go down the Xbox One development Avenue and develop for the console as well as the PC using Unity3D.

I have been considering it for a while however it will open up a vari ...

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Weekly Update - UNSC Chatbox, Units, Battle System

20 Nov

2013

Post by: Glitch100

2 Comments

News

Welcome again to the UNSC Warfare weekly update! It’s been a mega busy week and not just on this project! Work has been hectic so unfortunately I didn’t get as much done as i had hoped, but let's talk about what I did get done!

This week I started work on and completed a new social feature - The chatbox! Similar to any you may have encountered on other sites or ...

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Weekly Update - UNSC Rank Designs, Development, and Xbox One

13 Nov

2013

Post by: Glitch100

4 Comments

News


So as we said last week we have a graphic designer assisting with the project, Lush – who has recently been working on some nice designs for our in game ranks, he currently has 2 sets, so we are going to show you one of each. He has worked towards something fresh, but inspired by what is already present in the Halo Universe, so be sure to give your feedback below. Currently we are g ...

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Release Ahead, Development, Testing UNSC Warfare

7 Nov

2013

Post by: Glitch100

1 Comments

News

So as development steams ahead we are coming against more and more directions to take the game in and currently I am debating whether to include a more theoretical feature that will offer a revenue stream to players as well as much more. The problem of course is both balance and over complication, and whether it’s just a vanity feature. In addition it’s whether it will even ...

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Database Issues, Battle Group Development

6 Nov

2013

Post by: Glitch100

2 Comments

Development

Just a small update - we have been working on the code to handle battle groups. The feature is in it's infancy with only the main model around it being solved and set up, however we seem to be having some unique database issues regarding the current desired setup. We hope to sort these out today, and worst case before the end of the week, but until we do it's going to slow down development so i ...

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