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Blogs in: 'December 2013'

Here you can read all the latest news about UNSC Warfare, it's development progress, media and the happenings within the community! We recommend you keep an eye on this page, and share all our goodness through your social networks! Now scroll on and read.

Video on Buying units and Upgrading them

26 Dec

2013

Post by: Glitch100

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Media

A quick post to show you guys how simple and easy it is to buy units and upgrade them with different weapons in UNSC Warfare - there is no sound on the video however expect commentarys in the future! I hope you all had a great christmas! Enjoy the Video:

Link to YouT ...

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Halo Christmas Development - Purchasing, Optimisations and a Pelican

24 Dec

2013

Post by: Glitch100

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News

It's Christmas Eve! Are you excited for tomorrow? Be sure to have a merry awesome day whatever you do! In the Christmas Spirit I thought it would be nice to share this kind update with you all! 

As stated in the last few updates, I have been in crunch mode for development and have tied up almost all the loose ends that we still had that needed to be dealt with before testing. The p ...

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Spartan Assault, IndieDB, 3D Models and progress!

23 Dec

2013

Post by: Glitch100

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News

Here's a cheeky small update so do enjoy it, we should have one more before Christmas so let's get straight to it! In case you didn't know and you happen to have an Xbox One and are a Halo fan - Spartan Assault is now out on for Xbox One - one day ahead of its projected release! Make sure you go and download that to your console immediately and get gaming! 

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Milestone Reached, 320 People Signed up, Dev slow down

20 Dec

2013

Post by: Glitch100

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News

Just a minor update to thank everyone who has signed up as an interested user! We hit approximately 320 unique sign ups last night! It's great news for us, and it really means a lot to see interest. On that note, I would like to say that the first 350 will receive an invite to the first phase of 0.1.0 testing which will begin shortly when it is ready to e tested to the high heavens! You ma ...

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UNSC Battle System Refactoring,Halo Inspiration and Unity3D

19 Dec

2013

Post by: Glitch100

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Development

Was so busy towards the end of last week that development was on hold until Tuesday of this week! Fortunately though, over Tuesday and Wednesday a large amount of changes and optimisations were made and we have increased the speed of some pages and the efficiency of all the queries being run by ~90%! Once again one of these pages was the Battle page, which has been undergoing a variety of ...

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Weekly Update talking Testing, Halo Unit Upgrades, and more!

10 Dec

2013

Post by: Glitch100

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News

It’s been a quiet week in terms of updates on the site so sorry that you guys didn’t get a proper weekly update, last week was especially busy with work as we had an awards ceremony and another event. However here we are with another weekly that should tide you by until more juicy information comes your way.

A lot of this week’s work has b ...

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Happy 343 Day! Halo fans rejoice!

9 Dec

2013

Post by: Glitch100

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Community

Its almost like Christmas! If you have been watching and keeping up with the live stream you would of noticed that there has been a large amount of general halo coverage coming straight from the 343 and the Halo website; www.halowaypoint.com - be sure to check it out!

They covered some Halo 4 bits, Spartan Assault on Xbox One and 360 and more.

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Battle System logic, Proposed RTS unit abilities and optimisations

3 Dec

2013

Post by: Glitch100

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Development

Just a small update for some development that has been done some proposed unit functionality and abilities and some big optimisations that were done today. Just scroll to what interests you if you don't want to read everything!

Battle System Logic

So to begin with I felt like writing a quick post about some battle system logic seeing as that’s coming into ...

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Busy Week, F2P, Halo Games, and more

2 Dec

2013

Post by: Glitch100

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Community

Just a quick blog post wondering about the game. It's been a busy weekend, and last from last Thursday onwards no development was done, so everything’s a bit behind. Originally I planned on getting up to date this week but some personal stuff has now come up now, so development may be even slower however massive progress was made this morning we are slowly coming closer to a stable ...

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